Epic Games is teaming up with arguably its biggest game development rival. Epic Games is teaming up with arguably its biggest game development rival. is a senior reporter covering technology, gaming, ...
Finland-based co-developer Redhill Games has announced a restructuring program that will begin "in the near future." In a post shared on LinkedIn, the studio said the decision would "impact several of ...
Covering the video games industry since 2017, with experience in news, articles, lists, and reviews (and I blame The Legend of Zelda: Majora's Mask for that). If you are a fan of RPGs and want a third ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
Framework Computer BV have announced a nice big expansion of their sponsorship program with many open source events and Linux ...
Oil and water, cats and dogs, Epic and Unity. Some things just don't go together. Until now, that is. Epic Games has announced plans to team up with probably its greatest rival in game development, ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
Generative AI is a type of artificial intelligence designed to create new content by learning patterns from existing data.
This weekend marks the first time Vanderbilt and Tennessee will play each other while both teams are ranked. A win for No. 12 Vanderbilt could lead to its first-ever 10-win season and a potential ...
Aaron McKinley is a writer, blogger and video game enthusiast with over five years of experience in web content and many more in playing games until the wee hours of the morning. His work spans many ...
A lot of the time, those who make these AI-generated images try to pass it off as art. Maybe the prompter asked AI to remake ...
The developer team at Discord released a new engineering blog post yesterday (December 8th) detailing lots of fixes, along ...